Collin James is young, creative, and unhappy. A college dropout, he waits tables and spends his free time beautifying the streets of Cambridge, Massachusetts, with his medium of choice: chalk. Collinâs art captivates passersby with its vibrant colors and intricate linesâuntil the moment he wipes it all away. Nothing in Collinâs life is meant to last. Then he meets Nina. . . .
The daughter of a tech mogul who is revolutionizing virtual reality, Nina Lazare is trying to give back as a high school teacherâbut her students wonât listen to her. When Collin enters her world, he inspires her to think bigger. Nina wants to return the favorâeven if it means losing him.
Against this poignant backdrop, Allegra Goodman paints a tableau of students, neighbors, and colleagues: Diana, a teenage girl trying to make herself invisible; her twin brother, Aidan, whoâs addicted to the games produced by Ninaâs father; and Daphne, a viral-marketing trickster who unites them all, for better or worse.
Wise, warm, and enchanting, The Chalk Artist is both a finely rendered portrait of modern love and a celebration of all the realms we inhabit: real and imagined, visual and virtual, seemingly independent yet hopelessly tangled.
Praise for The Chalk Artist
âThe virtual world Goodman conjures is as feverishly vivid as it is mysterious and alluring. Not since I pushed my way through C. S. Lewisâs fusty mothballed wardrobe and stepped out into the frozen, pine-scented forests of Narnia can I remember being so effectively transported into a viscerally, sometimes terrifyingly plausible alternate universe. . . . This is a novel full of wit and spark. . . . Irresistible and arresting.ââThe New York Times Book Review
âEnjoyably sharp dialogue and convincing portraits of multiple mindsets and terrains . . . One canât help but marvel at how Goodman has captured the atmosphere of this virtual fantasy land so effectively in words.ââNPR
âMesmerizing depictions of virtual-reality landscapes of âNeverwhenâ and âUnderworldâ make the gamesâ dangerous power over one of Ninaâs students very real.ââPeople
âGoodmanâs latest combines fantastical flourishes (an imagined video game called âUnderworldâ) and realistic Cambridge details . . . in a narrative about art and ambition.ââThe Boston Globe
âAllegra Goodman creates suspense where you might least expect to find it.ââThe Atlantic
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Creators
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Publisher
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Release date
June 13, 2017 -
Formats
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OverDrive Listen audiobook
- ISBN: 9780385367752
- File size: 301290 KB
- Duration: 10:27:41
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Languages
- English
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Reviews
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Publisher's Weekly
April 24, 2017
Goodman (The Cookbook Collector) probes the meaning and place of art in contemporary culture in her intricate and empathic novel. When artist and actor Collin is first drawn to Nina in a Harvard Square bar, he has no idea that the attractive young high school English teacher has no financial need to work at all. Her father is the head of Arkadia, a local gaming company at the leading edge of virtual reality technology. Convinced that Collin is squandering his talents, Nina encourages him to show his art to her father and his business partner, Ninaâs cruelly perfectionist uncle. The novel then shifts its emotional focus to the struggles of one of Ninaâs students and her increasingly troubled twin brother, who has become obsessed with Arkadiaâs newest game. Exploring not only the varying ephemerality and permanence of both art and relationships, this richly textured novel also considers the commodification of art and art as a means to salvation. With its strong Boston setting, the novel also offers opportunities to consider the contrasts between local and virtual communities and the authenticity of the relationships each fosters. -
AudioFile Magazine
Narrator Orlagh Cassidy conjures vivid descriptions of both the everyday and the fantastical. Goodman's novel explores the conflicts between real life in Cambridge, Massachusetts, and the virtual reality of sophisticated multiplayer video games. Cassidy paints convincing vocal character portraits of the earnest teacher, the charming underachiever with whom she begins a relationship, the impudent video gamer, and various impassive teenagers. One challenging aspect of the audiobook, however, is that it can be difficult to keep track of the many different character names. Nonetheless, Cassidy's narration of the otherworldly creatures and settings that comprise the imaginative virtual realities helps listeners imagine being enveloped by these extraordinary worlds. S.E.G. © AudioFile 2017, Portland, Maine
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